![]() Switches between Solid and Textured draw modes. Switches between the current and Rendered draw modes. Keyboard Shortcuts Switches between Wireframe and Solid draw modes. The viewport shading controls the appearance of all objects in a scene,īut this can be overridden for individual objects using the Display panel in their Object Properties. Instead they use a simple default lighting adjusted by the Solid OpenGL LightsĬontrols on the System tab of the User Preferences editor. Rendered An accurate representation using the selected Render Engine and lit with the visible scene lights.Įxcept for Rendered, these shading modes are not dependent on light sources in the scene. Material A fast approximation of the applied material. Textured Shows meshes with an image applied using the mesh’s active UV map.įor Cycles materials, the image is the last one selectedįor other render engines, the UV map’s applied face texture will be shown. Solid The default drawing mode using solid colored surfaces and simple lighting. Wireframe Objects appear as a mesh of lines representing the edges of faces and surfaces. Bounding Box Only shows rectangular boxes that outline an object’s size and shape. ![]() Shading refers to the way objects are drawn and lit in the 3D View.
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